﻿#region Using

using Common.Enums;

using GameCommon.Args;

#endregion

namespace GameCommon
{
    public delegate void ScreenEventHandler(ScreenEnum screen, object argument);

    public delegate void KeyboardEventHandler(KeyboardArgs args);

    public delegate void MouseButtonEventHandler(MouseButtonArgs args);

    public delegate void MouseMovedEventHandler(MouseMovedArgs args);

    public delegate void MouseDraggedLeftEventHandler(MouseDraggedArgs args);

    public delegate void MouseDraggedRightEventHandler(MouseDraggedArgs args);
}